dropjas.blogg.se

Download car combat
Download car combat












download car combat

It's an old book from the 80s, and it's going to have all the standard Palladium baggage you'd expect. It has some basic car and road combat rules as well as a system of buying improvements for your vehicles.

download car combat

There are some general guidelines on using Roadstrikers on a hexgrid, control rolls and such.Īnother one that comes to mind, although not really recommended, is the Road Hogs supplement for Palladium Books's Teenage Mutant Ninja Turtles game. Also, Roadstriker is not even anywhere near as gearheaded as default Mekton II, with extremely simplified construction for the titular Roadstrikers. There's a fair emphasis on road vehicles. The focus of Mekton is on giant fighting robots, of course, but Roadstriker points the camera at various styles of smaller transforming pilotable vehicles. Mekton II combined with Roadstriker II is another one. I'm not sure how well it really works in play, but it would also readily be compatible with BESM 2e as this is the book that more or less transforms 1e into 2e before the official 2e book. It has some fairly light rules for vehicular combat, as well as stock templates for common road vehicles.

download car combat

It was a sourcebook for Big Eyes Small Mouth 1e intended to cover guys and gals with cars and guns genre of anime. Well, the first thing that comes to mind is Hot Rods and Gun Bunnies.

  • Shotgun 2-5 (but double armour effects)Īdd an experience system if you want to do a longer campaign, although the dice mechanics will be pretty low resolution so experience will be slow.
  • I just did a straight 1D6+Mods over some difficulty level IIRC.
  • Stat and skill rolls are + modifiers to roll.
  • Give characters some points (maybe 6) to spread amongst skills.
  • Skills - Drive (obviously), shoot, street smarts, crap artistry, survivial, mechanic, medic, fighting - whatever other skills you want to make explicit.
  • Allocate a few points, with 0 points defaulting to +0.
  • Do some sort of basic stats/skills - Strength, Agility, Smarts, Toughness or something like that.
  • Characters have about 3 HP each, and can wear one or two points of armour.
  • It's not a role playing system as such, although it's not hard to tack a basic personal combat and skills system onto it (which I did once): It's really designed for Mad Max style car duels. Original: Sadly, I think it's out of print now, but Car Wars does exactly that, and it's quite fun as long as you don't mind the requirement for maps. Edit: It looks like there might be some sort of re-release of Car Wars 4th ed, which (according to the Wikipedia article) has some role playing material as well.














    Download car combat